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	<title>Comments on: 3D on the Web</title>
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	<link>http://blog.mozilla.com/standards/2009/03/25/3d-on-the-web/</link>
	<description>Open Standards.  Open Source.  Open Platform.</description>
	<lastBuildDate>Sun, 22 Nov 2009 00:23:01 -0800</lastBuildDate>
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		<title>By: James Boston</title>
		<link>http://blog.mozilla.com/standards/2009/03/25/3d-on-the-web/comment-page-1/#comment-1117</link>
		<dc:creator>James Boston</dc:creator>
		<pubDate>Mon, 06 Apr 2009 00:42:19 +0000</pubDate>
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		<description>There&#039;s already work being done to make a javascript library to take advantage of canvas3d. You can download the library here:
http://www.c3dl.org</description>
		<content:encoded><![CDATA[<p>There&#8217;s already work being done to make a javascript library to take advantage of canvas3d. You can download the library here:<br />
<a href="http://www.c3dl.org" rel="nofollow">http://www.c3dl.org</a></p>
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		<title>By: Mozilla and Khronos to bring standards-based 3D to the web &#124; WinSoftNews - Computers-Technology-Software</title>
		<link>http://blog.mozilla.com/standards/2009/03/25/3d-on-the-web/comment-page-1/#comment-951</link>
		<dc:creator>Mozilla and Khronos to bring standards-based 3D to the web &#124; WinSoftNews - Computers-Technology-Software</dc:creator>
		<pubDate>Fri, 27 Mar 2009 06:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mozilla.com/standards/?p=15#comment-951</guid>
		<description>[...] layers on top of the standard APIs to provide higher-level interfaces for developers. An entry at the Mozilla standards blog points out that such libraries could serve the same function for 3D [...]</description>
		<content:encoded><![CDATA[<p>[...] layers on top of the standard APIs to provide higher-level interfaces for developers. An entry at the Mozilla standards blog points out that such libraries could serve the same function for 3D [...]</p>
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		<title>By: Joshua Burkholder</title>
		<link>http://blog.mozilla.com/standards/2009/03/25/3d-on-the-web/comment-page-1/#comment-938</link>
		<dc:creator>Joshua Burkholder</dc:creator>
		<pubDate>Thu, 26 Mar 2009 23:32:16 +0000</pubDate>
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		<description>The standard for 3D on the web is X3D - an XML based format.  X3D supports animation, interactivity, scripting, extensibility, and a whole lot more, so it does everything you want it to do.  Also, it&#039;s been standardized, the specification and schema are published freely online, it has an active working group, and it is in version 3.2 (at the time I&#039;m writing this), so it&#039;s been well vetted.  X3D currently requires a browser plugin (or standalone player); however, I&#039;m sure that they would love to get native browser support.  Closed source browser plugin implementations exist (such as Bitmanagement&#039;s BS Contact, Octaga&#039;s Octaga player, Instant Reality&#039;s InstantPlayer, and ...); however, open source implementations of X3D players also exist.

Let me know if you want more information (there is a bunch of online documentation and videos describing the spec).

No Need To Recreate The Wheel,
Joshua Burkholder</description>
		<content:encoded><![CDATA[<p>The standard for 3D on the web is X3D &#8211; an XML based format.  X3D supports animation, interactivity, scripting, extensibility, and a whole lot more, so it does everything you want it to do.  Also, it&#8217;s been standardized, the specification and schema are published freely online, it has an active working group, and it is in version 3.2 (at the time I&#8217;m writing this), so it&#8217;s been well vetted.  X3D currently requires a browser plugin (or standalone player); however, I&#8217;m sure that they would love to get native browser support.  Closed source browser plugin implementations exist (such as Bitmanagement&#8217;s BS Contact, Octaga&#8217;s Octaga player, Instant Reality&#8217;s InstantPlayer, and &#8230;); however, open source implementations of X3D players also exist.</p>
<p>Let me know if you want more information (there is a bunch of online documentation and videos describing the spec).</p>
<p>No Need To Recreate The Wheel,<br />
Joshua Burkholder</p>
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		<title>By: firefox.no &#187; Mozilla igangsetter standardisering av 3D på web</title>
		<link>http://blog.mozilla.com/standards/2009/03/25/3d-on-the-web/comment-page-1/#comment-892</link>
		<dc:creator>firefox.no &#187; Mozilla igangsetter standardisering av 3D på web</dc:creator>
		<pubDate>Wed, 25 Mar 2009 21:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mozilla.com/standards/?p=15#comment-892</guid>
		<description>[...] Mozilla har sammen med Khronos-gruppen (som står bak OpenGL) igangsatt et prosjekt for å utvikle en åpen standard for 3D-aksellerasjon på weben. Det framlagte forslaget går ut på å gjøre et API (programmerings-grensesnitt) for 3D tilgjengelig i Javascript på lignende måte som &lt;canvas&gt; nå gjør 2D-grafikk mulig. Vladimir Vukićević har allerede arbeidet med en eksperimentell utvidelse kalt Canvas 3D, som demonstrerer dette konseptet. Mer informasjon finnes på Mozilla Standards Blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] Mozilla har sammen med Khronos-gruppen (som står bak OpenGL) igangsatt et prosjekt for å utvikle en åpen standard for 3D-aksellerasjon på weben. Det framlagte forslaget går ut på å gjøre et API (programmerings-grensesnitt) for 3D tilgjengelig i Javascript på lignende måte som &lt;canvas&gt; nå gjør 2D-grafikk mulig. Vladimir Vukićević har allerede arbeidet med en eksperimentell utvidelse kalt Canvas 3D, som demonstrerer dette konseptet. Mer informasjon finnes på Mozilla Standards Blog. [...]</p>
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		<title>By: Mardeg</title>
		<link>http://blog.mozilla.com/standards/2009/03/25/3d-on-the-web/comment-page-1/#comment-883</link>
		<dc:creator>Mardeg</dc:creator>
		<pubDate>Wed, 25 Mar 2009 13:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mozilla.com/standards/?p=15#comment-883</guid>
		<description>Hopefully this will make it less of a pain to bring 3D to SVG than it took at:
http://apike.ca/prog_svg_threed.html</description>
		<content:encoded><![CDATA[<p>Hopefully this will make it less of a pain to bring 3D to SVG than it took at:<br />
<a href="http://apike.ca/prog_svg_threed.html" rel="nofollow">http://apike.ca/prog_svg_threed.html</a></p>
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