Restless Bug Fixing
October 8th, 2009 by tglek
I spent the past couple weeks analyzing and improving fastload performance. I’ve long been suspicious of fastload, but only finally got around to investigating it in detail. I think there is some fundamentally ironic rule in software that if you put the word “fast” in the name of a component, it is bound to eventually become a performance bottleneck.
Almost a decade has passed since the conception of this code, so it was time to update code’s assumptions to reflect the capabilities of modern OSes. I landed the fix today. It results in startup performance gains of 1-20% on various platforms I tested, making this the most exiting perf bug I’ve worked on.
Plans
Now that I’ve had my fill of almost a year’s worth of startup performance analysis, for the remainder of the year I plan to refocus on static analysis. My main goal is decent C support on Dehydra(not to mention the ever elusive GCC 4.5 compatibility) and to facilitate a production-quality DXR.
I’m hoping that we’ll end up with cool ways of dealing with the painful/slow boilerplate (bugs 520626, 516085 and 517370)
Any chance this will work for Desktop platforms and not just mobile?
it’s for all platforms…the relief is most felt on mobile
Is Ben going to be working on bug 520309 for the 3.7 release timeframe?